Gamification isn’t a new term, but few truly understand how to embrace and deploy it as a strategic tool.
AR in Media & Print.
From politics to sports, print has been a focal point at the breakfast table for years, but the times are changing.
Moving Beyond the WOW Factor.
On his way out of a theatre an avowed horror movie aficionado checks out a poster for an upcoming slasher movie...
AR in the Classroom.
Traditional learning tools, like textbooks, may be old news with augmented reality on the rise.
Health Literacy, Reimagined.
40% of Americans don’t understand medicinal instructions, costing $200 billion dollars annually.